![]() That hour gives you plenty of time to put distance between you and the charmed individual if you don’t want to deal with the repercussions of it realizing you charmed it. ![]() The spell’s effect lasts for one hour and does not require concentration to maintain. Additionally, the charmer has advantage on any ability check involving social interaction with the charmed creature (PHB 290). Charmed creatures cannot attack the charmer or target them with spells. In addition to regarding you as a friendly acquaintance, charm also comes with certain effects. You can’t attack or do anything hostile toward the creature, or the charm effect ends early. If you or your allies are fighting the creature, it has advantage on the saving throw. If it fails, it’s charmed and if it passes, nothing happens. The following subclasses get Charm Person for free:Ĭharm Person forces a humanoid within range to make a Wisdom saving throw. ![]() The following classes have Charm Person on their spell list: Parties that like to dig for information and learn every advantage they can before embarking on a mission will value one player having Charm Person ready for such scenarios. There are times when regular conversation isn’t producing results but battle isn’t the answer either. But with Charm Person, it’s as easy as a word and a gesture. Making friends, building relationships - this stuff takes time. What Are the Rules for Charm Person in 5e?.
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